The 1st Workshop on Digital Humanities into the Palm of Your Hand will be held in New Delhi2020, in conjunction with IEEE, BigMM 2020. We invite the submission of papers on original and unpublished research on all aspects of Digital Humanities.
Big Data is impacting society from businesses to neighborhood community centers and is here to stay. There are more opportunities than ever before to gather information and make an impact. Big MM includes a broad field of media and Information and Communication Technology (ICT). While Big MM encompasses all sort of data types, including multimedia data (Bringing big data into the enterprise fold, 2012), how is the available multimedia data being handled in the mobile context? This workshop focus will be on both globally popular social media applications, such as Facebook, Instagram, WhatsApp, etc., along with research related applications. Big volumes of multimedia can be found in several domains of enterprises and it’s coding, data management, and analysis are being used to advance business growth (Iqbal, et al., 2018). Additionally, Big MM is employed to investigate political power, community resilience, and cultural interpretation through exposure to social media narratives (Balmas, 2014; Lazer, et al., 2018). Moreover, how can multimedia in the context of big data be incorporated in data analytics and data science (machine learning algorithms) without violating ethics and at the same time supporting business growth (Chen, 2018)? The overarching conversation circles around community resilience as a result of mobile Big MM influencing social media communities, both local and global. This workshop seeks to provoke the development of factors to analyze Big MM from sensitive to significant differences, especially across cultural communities, sharing beliefs and habits. What are the implications of deploying multimedia big data analytics tools on the palm of your hand in order to advance decision making and yet maintaining individual privacy? How might real-time systems generate trustworthy feedback supporting integrity within the multimedia content? What are the data structure solutions to combine multimedia with other type of big data when developing and deploying analytics tools on mobile device (Bringing big data into the enterprise fold, 2012)? This workshop will dedicate time to explore these critical questions within the IEEE community and to generate systematic recommendations at a larger scale.
Explore the influence and impact of social media related to various levels from individual, cultures, corporations, government and humanity. The workshop will offer elements of foundations to share a common language around social media and digital humanities. Additionally, five panelists will share their recent research associated to social media, its impact on a variety of human interactions (cultural, political, cognitive/pedagogical, economic) and their process for analyzing the large quantity of data gathered. Following a brief question and answer session, the workshop will move information into action through hands-on activities formulating meaningful outcomes to support institution practices. Initially, a critical reflection exercise will organize participants into small groups to exchange their experiences and integrate concepts from the panel discussion. Each small group will generate a brief presentation to share with the whole. Next, participants will be provided with an opportunity to “play” with a couple of tools, bringing the discussion from analytical to experiential learning. The sample ICT mobile applications will range from some in development as, Headliner to proven pedagogical applications as Metaverse. These tools illustrate how ICT and digital humanities methods engage users in new cognitive levels of interaction through “gamification”. After the “playtime”, small groups will be asked to evaluate big issues surrounding big data, such as upholding data collection ethics, supporting privacy, and impact of data management. The close of the workshop will be developing key resolutions for practitioners to consider adopting to support positive community resilience within the realm of Digital Humanities.
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